Cinematic storytelling
A single historical thriller arc with characters, motive and a reveal — written to be listened to, not skimmed.
ENIGVIA turns real European cities into stories you play in the street: the clues are hidden in real landmarks, the puzzles are escape-room puzzles.
Maribor 1681. The Black Seal, Maribor 1532. The Turkish Gate, Prague's The Thirteenth Sign and Budapest's The Nameless Hand are all finished and in the test round. Each has 50 tester places of its own — sign up for the ones you want to play and you play them free.
Each case has 50 tester places of its own. They go in the order the signups arrive.
Thank you — your address is with us. We send each invite by hand, usually within the hour. It comes from Questo, so check Spam, Junk and Promotions too.
Prefer DMs? Send it to @enigvia or to info@enigvia.com.
Part walking tour, part escape room, part interactive fiction. No trivia: you are given a case and follow it through a real city, where buildings, monuments and inscriptions are the evidence.
Physical observation is the key.Every step of every ENIGVIA case
The puzzle is the lock.
The story reveal is the reward.
A single historical thriller arc with characters, motive and a reveal — written to be listened to, not skimmed.
A city is a hub, not a single product. Maribor opens with two independent cases in different genres, Prague with a third.
Play it alone, as a pair or as a team of up to five — in a group, splitting up and arguing about the evidence is part of the mechanic.
Cases leave threads. Some of them run between cities — and they are meant to be followed.
Maribor is the first hub and has two cases. Prague is open with The Thirteenth Sign, Budapest with The Nameless Hand. Ljubljana and Bratislava are being built.
Historical investigation
The plague is ending. A crime is only beginning. Follow a vanished doctor's clues through historic Maribor and expose a conspiracy hidden in the city's streets.
Mission · city defence
Ottoman sappers are laying a charge in Maribor's own dry moat. Follow Jožek's path through a hidden gate to beat the fuse before the wall falls.
In preparation
A Ljubljana case is being built. No date promised yet — when it opens for testing, the people who signed up hear first.
Historical mystery · Old Town
Victor Kral searched Prague for a pattern of twelve signs. He disappeared before he found the thirteenth. His manuscripts now lead you.
In preparation
A new Bratislava case is being built. No date promised yet — when it opens for testing, the people who signed up hear first.
Historical investigation · Andrássy út
A country turns a thousand years old. An archivist is sent to check whether the date is even true. His last notebook leads you up Andrássy út to a statue with no name.
ENIGVIA cases run on the Questo app. You buy the case once, start whenever you want, and play at your own pace.
Buy the case on Questo. Share one phone as a team, or each play on your own — whichever your group prefers.
Every case opens at a public, always-accessible location in the city centre. Start any day, any hour.
The app gives you the story and the case. The answers are in the buildings, monuments and inscriptions around you.
Each solved puzzle unlocks the next piece of the story and points you to the next location. Hints are there if you need them.
The finale ties every clue together. Finish the case — and find out what it left unresolved.
Yes — as a tester. Four cases are finished and in the test round: Maribor 1681. The Black Seal, Maribor 1532. The Turkish Gate, Prague 1681. The Thirteenth Sign and Budapest 1896. The Nameless Hand. Leave your email in the signup and we unlock all four for you for free.
Both cases are in preparation. We are not promising a date yet. Tick the city you are interested in when you sign up, and you hear about it first once the case is ready for testers.
One is enough for the whole team, sharing a single device so you investigate together rather than each staring at your own screen — or each of you can play on your own phone, whichever your group prefers.
Never. No mandatory clue depends on an entrance fee or on opening hours. Every required observation is made from public space.
Every puzzle has a hint that points you firmly toward the answer. Still stuck? info@enigvia.com is always on the page — write to us and we'll help you through it.
Every case is designed in English first, with German added next. A Slovenian version will follow once the Questo app itself supports Slovenian — until then, it depends on Questo, not on us. This site is in English, Slovenian, Czech and Slovak.
The locations, architecture and historical context are real and researched. The central characters and the conspiracies — Johann Meran in Maribor, Victor Kral in Prague — are fiction. Each case states clearly where history ends and storytelling begins.
Maribor, 1681. Prague, 1681. Budapest, 1896. Three cities, three entirely different mysteries.