ENIGVIA
Maribor, Slovenia · Case 001 open for testing

The plague is ending.
A crime is only beginning.

Follow a vanished doctor's clues through historic Maribor and uncover a conspiracy hidden in plain sight.

60–90 minutes 1–5 players 17 steps Start any time
Only while it is in testing

Come and play it — free.

The Black Seal and The Turkish Gate are both finished. Each has 50 tester places of its own — sign up for one or both and you play them free.

Each case has 50 tester places of its own. They go in the order the signups arrive.

How it works

  • You leave your email. That is the whole application.
  • You get an invite that unlocks every case in testing free in Questo — both Maribor cases and Prague's The Thirteenth Sign. The account is free — if you already have one, use that address.
  • You play solo or in a group of up to five, on any day, at any hour. The cases are in English for now, with German coming next. A Slovenian version will follow once the Questo app itself supports Slovenian.
  • You tell us what worked and what did not — and if a case earned it, leave a rating on Questo.

Prefer DMs? Send it to @enigvia or to info@enigvia.com.

One city, multiple mysteries

Maribor has two open cases.

The same streets, two completely different games. Case 001 is an investigation: who did it? Case 002 is a mission: can we stop it?

Case 001 · In testing

Maribor 1681. The Black Seal

Historical investigation · Medium → Hard

A physician discovers that some of the dead were never sick. Then he disappears — leaving the city itself as evidence.

Case 002 · In testing

Maribor 1532. The Turkish Gate

Mission · city defence · Medium

Ottoman sappers are laying a charge in the town's dry moat. One cobbler's apprentice slips out through a gate few in the city admit to knowing about, to reach the fuse before they do.

Case 001 · Maribor 1681

The Black Seal

Maribor, 1681. The plague is finally leaving the city. But the physician Johann Meran has found something worse: some of the dead were never sick, and some may not be dead at all. Before he can expose it, Meran disappears.

Your investigation

You pick up Meran's trail where he left it — in the death registers, the seals and the property transfers of a city still counting its losses. Fifteen steps take you across roughly eight historic locations, from the main square to the towers on the river.

Every lock in this case is opened by something physically present in Maribor: what is carved into a monument, what is written on a façade, what has stood in the same place for centuries. Nothing is guessed. Everything is deduced.

The locations, architecture and historical context of 1681 Maribor are real and researched. Johann Meran, Friedrich Wolf, Helena Wolf and the conspiracy itself are fiction.

The route

  • Slomškov trg — the cathedral square · start
  • Kužno znamenje — the Plague Column, Glavni trg
  • Rotovž — the Renaissance town hall
  • Židovski trg — the medieval Jewish quarter
  • The Synagogue — one of Europe's oldest
  • Židovski stolp — the Jewish Tower
  • Vodni stolp — the Water Tower on the Drava
  • Stara trta — the world's oldest vine
  • Sodni stolp — the Judgement Tower

The route runs one way — from Slomškov trg through the old town down to the towers on the Drava — and does not return to the start. Every required observation is made from public space, with no entrance fees and no opening hours.

15Steps
~8Historic locations
60–90Minutes
1–5Players
Case 002 · Maribor 1532 · In testing

The Turkish Gate

The Ottomans are at the walls, and the city said no. Weeks into the siege, Ottoman sappers move gunpowder into Maribor's own dry moat — a mine meant to blow the wall wide open. A cobbler's apprentice, mali čevljarček, sees them first.

The mission

With no time to raise a proper sortie, he disguises himself as a Turk and slips out through a hidden postern few in the city admit to knowing about — the "turška vratca" — to reach the charge before the sappers withdraw to safety.

You are not reconstructing what happened. You are running it. This case is a race with a clock, built on a disguise, a hidden gate, and a fuse that has to go off early or not at all.

The 1532 Ottoman siege of Maribor is historical. Mali čevljarček is a Maribor legend, not a documented act — and not a monument either — and the case says so plainly.

Mission hook

Follow Jožek's path. Find the mine in the dry moat.
Beat the fuse before Maribor falls.
  • 60–90 minDuration
  • 1–5Players
  • 8 stepsRoute mission
  • MediumDifficulty
Practical

What you need.

01

One phone, or one each

The case runs in the Questo app. Share a single phone as a team, or each play on your own — bring a charged battery either way.

02

Comfortable shoes

One continuous walk from Slomškov trg down to the Drava riverfront. Cobblestones throughout.

03

Daylight helps

Playable at any hour, but several clues rely on reading carved detail — daylight makes it easier.

04

No booking

No guide, no fixed start time, no group to join. Buy it and start when you like.

05

Game language

English for now, with German next. Slovenian will follow once the Questo app itself supports it.

06

Ages 12+

Designed for adults and teenagers. Younger players work well as part of a family team.

Getting there

Both cases start on Slomškov trg.

The cathedral square, in the old town. No ticket desk and no host — stand outside the cathedral, open the app, and the first clue is already around you.

01

On foot from the station

Railway station, Partizanska cesta 50, with the bus station beside it. Walk west along Partizanska cesta directly onto the square. About 1.1 km — 15 minutes, flat.

02

By car

A1 motorway, exit Maribor–center, then follow Center. Slovenian motorways need an e-vignette. The old town is pedestrian: park at Garažna hiša Tržnica, City Parking or Garažna hiša Center and walk the last few minutes.

03

From further away

Roughly an hour from Graz, an hour and a half from Ljubljana, under two from Zagreb — direct trains from all three. Graz and Ljubljana are the nearest useful airports.

The square is pedestrian and open at all hours, and nothing in either case depends on an opening time or an entrance fee — you can start whenever you like. Open the start point in Maps.

Case 001 · Open for testing

Can you find the Black Seal?

He left the city as evidence. Everything you need is still standing.